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Papers, Please simply tells you what the game will penalize you for. If you let her in, you will receive a citation that could cost you money, which could lead to the suffering of your family. If you reject her, she will return to her home country which she fled to avoid persecution. She comes in and one of her documents is missing. A man, upon having his papers approved, remarks that his wife is right behind him. There are those who remark on the plaques you have been awarded by the Arstotzkan Ministry (“Plaque for sufficiency? Why even bother hanging plaque at all?”) Then there are those who are desperate. There’s Jorji, who tries to continuously pass off some of the worst forgeries human eyes have seen. These people are sometimes comedic relief. However, there are scripted encounters you will have as well. Obviously, many of the people you will see are randomly generated combinations of numbers put together, and their papers might be correct, or not. It’s long, and it snakes, and as each person steps into your booth and you see their face, you start to anthropomorphize each one of them. The line of people looking to get through the checkpoint never ends. Wait, didn’t I just say Papers, Please really isn’t that fun? Well, its game mechanics might be supremely refreshing, but the main theme of the game is hopelessness. The fun of Papers, Please, as it were, is trying to find the right balance between speed and accuracy. However, making mistakes by going to fast or being careless will earn you citations, and your pay can even be docked. Each day has a time limit, so it is in your best effort to process as many people as possible. If your family gets sick, you’ll either have to pay even more credits to buy medicine for them or just watch them die. Run low on credits, and you’ll have to make hard decisions to not pay for food or heat for a night.
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#PAPERS PLEASE GAME BETA UPGRADE#
For every correct decision you make, you’ll earn 5 credits.Ĭredits can be used to upgrade your booth, but more importantly, they are used to feed your family and keep them warm. This is a design decision that was made on purpose to demonstrate just how lowly, unimportant, and replaceable your position is. Any of them could have a mistake, and to be honest, your desk is quite small and can’t effectively show more than 3 documents at the same time. It gets much harder, and you can have as many as 5 documents in front of you: A passport, an entry sheet, a vital statistics sheet, a work pass, and a vaccination record. It starts out easily enough, making sure the passport picture matches the face of its owner make sure the passport has a valid issuing city. Then you call for the next person in line. Otherwise, you can point out the discrepancies, they get the red stamp of denial. All you need to do is look at the documents presented to you and see if they are correct.
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These rules change every day, so you’ll need to be on your toes as you are buried in a sea of ever-changing paperwork. Your job is also simple: Make sure anyone trying to get into the country has the appropriate documents, and follows the appropriate rules. The basis of Papers, Please is simple: You’re a newly-minted border checkpoint officer in the fictional nation of Arstotzka. And everything you do, every choice you make, is gray. The music, the endless communist march, that sounds gray too. The people you encounter might wear colored shirts, but their faces are gray. The colors of the game are grays, black, and white. No, what’s not fun about Papers, Please is the state of mind it puts you in. Personally, I’m a huge fan, and have been since the release of the beta, before the game was even greenlit on Steam. Some people might like this, and some people might not. I’m not talking about the gameplay mechanic, which is simple bureaucracy: Checking documents for accuracy making sure the names and numbers match and the documents aren’t forged. In fact, I don’t know how anyone who could classify it as fun. I don’t have fun when I play Papers, Please.